Monday, September 22, 2014

A bad case of no space

Today we got to finally go on our site visit to see the "wonderful" design that is Larry J. Ringer Library. I almost missed the initial turn into the building's parking lot meaning there were way too many trees blocking the large letters with the name of the building on the building. Once I worked my way inside, it was clear to see that this library was on the fairly small side of the scale and needed some work. I feel like it definitely has some potential, but there are many obvious instances where the current design situation is not working. The librarian that showed us around made it clear that more space is needed, which is why we were given this project. It seemed that based on the site plan, there is really only one way to extend out from the current building, but I guess the parti drawings James wants us to do will really show the potential ways for expansion. I don't feel like I've been struck with this amazing idea yet, so I'm still waiting for the design that changes the game. 

Probably the most interesting feature in the library.

It was nice to take a break from the same old everyday routine of being in studio and instead going to the Village Cafe after the site visit. It was the first time I got to experience a little bit of downtown Bryan and now I really want to go back to see what other surprises await. 

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